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Unity Expert Gameplay Programmer Certification Courseware
Unity Expert Gameplay Programmer Certification Courseware MP4 Video: AVC 1920 x 1080 Audio: AAC 48 KHz 2ch Duration: 07:50:07 Language: English Estimated 10 hours of video instruction Overview Description About the Instructor By successfully completing the projects in all four courses, participants will have had extensive, guided practice in the programming skills needed to pass the Unity Expert Gameplay Programmer exam. Skill Level Advanced What You Will Learn Interpret Game Design Document to determine basic game functionality Build a prototype to illustrate basic game functionality Identify conflicts and solutions during prototype stage to improve game play Enable ads in the game to demonstrate knowledge of Unity Services Demonstrate knowledge of NPC logic and behavior Demonstrate knowledge of animation behavior systems Develop a HUD to demonstrate knowledge of UI coordinate systems Create an options menu to demonstrate knowledge of user interface scripting Create a basic game world level to demonstrate knowledge of level design Add characters to your level Demonstrate knowledge of gameplay debugging Demonstrate knowledge of platform optimization Who Should Take This Course Primary: Game Developers seeking extensive, guided practice in the programming skills needed to pass Gameplay Programmer Expert Certification Course Requirements Prerequisites: 2-3 years of experience developing games with Unity with advanced programming skills, particularly in the C# language Table of Contents Introduction The Gameplay Programmer Specialization The Expert Gameplay Programmer Exam Course 1: Rapid Gameplay Programming Core Gameplay Prototyping Understanding What the GDD Wants Converting the GDD to Unity Let the User Move Refining User Control Getting the Basics Set Up for the Most Basic NPC Inheritance and Polymorphism A Zoo for NPCs User Interface Coordinate Systems Overlay, Camera, and the World UI Coordinate Systems What does the GDD Require? Static Aspect Ratios Dynamic Aspects Ratios Configuring What Can be Hit Masking the Graphic Raycaster UI Scripting What's important to the User Any Feedback is Better Than None Testing Through the UI Adding a Mini-Map Adding a Radar: Part 1 Adding a Radar: Part 2 The UI Profiler and Frame Debugger UI Optimizations Identifying Localization Needs: Part 1 Identifying Localization Needs: Part 2 Localization Implementation Conflict and Solutions During Prototype Defining Failure and Success Making the Computer Provide Useful Feedback On Paper Course 2: Programming for Level Design Introduction Configuring Physics Collider Types and Configuration Choosing the Best Collider for the Job RigidBodies and Colliders Rigidbody Performance Kinematic Rigidbodies OnTrigger Configurations OnCollision Configurations Physics Mask Groupings Physic Material Properties Spawning Runtime Prefabs and Effects When and Why to Spawn Objects When and Why Not to Spawn Objects Spawn Rates and Performance Impact Reliable Particle Effect Placement Dynamic Particle Effect Spawning Evaluating Effects for Spawning and Placement Dynamically Altering Wind Zones Line Renderers Trail Renderer Level Logic and Behaviour Triggered Interactions Bringing Gameplay Together Our Mighty Gameplay Overlord of Scene Management Orchestrating Chaos Loading and Unloading Scenes Loading Scenes Unloading Scenes Steaming Limits Cinematics In-Engine Cinematic Parameters- Part 1 In-Engine Cinematic Parameters- Part 2 Cinematic Post Effects When, Why, and at What Cost? Course 3: NPC Design Programming Course Introduction NPC Logic and Behavior Animation State Machines Driving States Via Scripts Animation Events Adding State Machine Behaviors Mapping NPC Logic Scripting Logic into an NPC Mapping Mob Mentality Navigation and Pathfinding NavMesh Methodology Baking a Quality NavMesh NavMesh Area Costs Area Triggers Obstacle Avoidance Quality and Priority Raycasting Raycast Behavior Debugging Raycast Masks Optimizing Raycasts via Layers NPC Spawning and Placement Determining NPCs for Placement at Scene Load Where to Dynamically place NPCs Determining NPC Spawn Rates Optimizing Spawn Rates per Platform Course 4 Performance Optimization Introduction Rendering Optimization Occlusion Culling Optimizing Performance via Occlusion Culling LOD Methodology Evaluating LOD Distances Analyzing Fill Rates Rendering-Best Practices Minimizing Frame Drops Asset Bundles Asset Bundle Strategies Determining Optimal Configurations Identifying Issues Providing Asset Bundle Solutions Using Asset Bundles Gameplay Debugging General Debugging Strategies General Debugging Techniques Isolating Level Issues NPC Debugging Isolating Scene Loading and Transition Issues Finding the Best Solution Low-Hanging Fruit Game Killers Platform Constraints Platform Input/Controller Schemas Platform System Resources Optimizing Runtime Performance per Platform Optimizing Storage per Platform Platform Constraints Platform Optimization Using the Profiler Managing your Short-term Memory Long-term Memory Use Hidden CPU Taxes Assessing Capabilities per Platform Targeting Build Targets Course 5: Unity Services Implementation Introduction Unity's Ads Simple Ad Placement Simple Ads and the Player Experience Supplementing Scene Loading with Ads Rewarded Ad Placement Rewarded Ads and Player Experience Enhancing the Player Experience with Rewarded Ads Unity Analytics Unity Analytics Translating GDD Level Design to Data Collection Points Custom Data Events for Player Behavior Heatmap Data Identifying User Pain Points from Heatmap Data Using the Dashboard for Evaluating Analytics Evaluating Analytics Raw Data Performance Reporting Analyzing Performance Reports Unity Cloud Build Setting up Cloud Build Test Build Logs Assessing your Target Build Platforms ...