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Unity 2.5D TurnBased Rpg
Published 3/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 5.73 GB | Duration: 9h 5m Dive Into UI Design, Cinemachine, and Post-Processing for Immersive Gameplay What you'll learn Dive deep into the creation of a robust turn-based combat system, utilising scriptable objects for a flexible, no-code approach to character & enemy integration Elevate your game with sophisticated UI designs, enhancing the overall player experience and immersion. Build a turn-based battle system from scratch, laying a solid foundation for your game's mechanics. Learn to blend 3D models, sprites, and Unity's terrain tools to craft engaging worlds that breathe life into your game. Develop characters that not only join the player's journey but also play a pivotal role in exploration and battles. Requirements A basic understanding of Unity and C# is required, as well as a familiarity with 2D/3D game development workflows. Description Ready to unlock the secrets of 2.5D turn-based games with Unity and C#?Whether you're taking your first steps into game dev or you're here to boost your skills to the next level, this course is for you.You'll build your very own turn-based combat system that's both awesome to play and easy to tweak and expand, thanks to the magic of scriptable objects.You'll explore the vast universe of Unity, covering everything from making your game look amazing with Cinemachine and post-processing effects, to adding pizzazz with particle effects! We're here to make sure your games are fun to play and a feast for the eyes, with players totally immersed in the worlds you create!Speaking of creation, you'll learn how to bring your game's universe to life. From crafting enchanting environments with 3D models and sprites, to summoning characters that jump right into exploration and battles. We're diving deep into both the artsy and geeky sides of game creation, making sure you've got the know-how to bring your wildest game ideas to life.And because we know the thought of building a scalable battle system can sound daunting, we walk you through it step by step, helping you navigate it with ease.This course is tailor-made for beginner to beginner+ Unity developers who have a basic grasp of Unity, C#, and 2D/3D workflows. It's perfect for anyone who's ready to tackle their next big project.You'll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.And you'll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.Join us on this thrilling ride from concept to creation, transforming your passion for game development into real, playable games.Enrol now, and start crafting your dream games! Overview Section 1: Introduction & Setup Lecture 1 Welcome To The Course Lecture 2 Setup Unity & VS Code Lecture 3 VS Code Issues? Lecture 4 Project Setup Lecture 5 Accessing Our Projects Lecture 6 Community & Support Section 2: Player Controller Lecture 7 Section Intro - Player Controller Lecture 8 New Input System Lecture 9 Player Movement Lecture 10 Importing Sprites Lecture 11 Using Cinemachine Lecture 12 Creating Player Animations Lecture 13 Integrating Animations Lecture 14 Terrain Basics Section 3: Entering the Battle Lecture 15 Section Intro - Entering the Battle Lecture 16 Creating Grass Lecture 17 Setting Up Grass Triggers Lecture 18 Counting Steps Lecture 19 Creating The Battle Scene Lecture 20 Switching Scenes Section 4: Creating Party Members & Enemies Lecture 21 Section Intro - Creating Party Members & Enemies Lecture 22 Creating Scriptable Objects Lecture 23 Creating The Party Manager Lecture 24 Creating The Enemy Manager. Lecture 25 Party Member Battle Visuals Lecture 26 Enemy Battle Visuals Lecture 27 Creating Battle Visual UI Lecture 28 Integrating Battle Visual UI Lecture 29 Integrating Battle Animations Section 5: Spawning Entities Lecture 30 Section Intro - Spawning Entities Lecture 31 Creating the Battle System Lecture 32 Creating Battle Entities Lecture 33 Creating Spawn Points Lecture 34 Spawning Battle Visuals Section 6: Selecting & Attacking Enemies Lecture 35 Section Intro - Selecting & Attacking Enemies Lecture 36 Animating Buttons Lecture 37 Creating Battle Menus Lecture 38 Setting Battle UI Lecture 39 Battle Entity States Lecture 40 Attack Action Lecture 41 Battle System States Lecture 42 Attacking Enemies Section 7: Finishing The Battle Loop Lecture 43 Section Intro - Finishing The Battle Loop Lecture 44 Select Random Functions Lecture 45 Enemy Attacking Lecture 46 Generating Encounters Lecture 47 Returning to the Overworld Lecture 48 Determining Battle Order Lecture 49 Run Action Lecture 50 Polish & Bug Fixes Section 8: Polishing Our Environments Lecture 51 Section Intro - Polishing Our Environments Lecture 52 3D Models Lecture 53 Skybox & God Rays Lecture 54 Overworld Environment Lecture 55 Battle Environment Lecture 56 Post Processing Lecture 57 Camera Stacking Section 9: Adding New Party Members Lecture 58 Section Intro - Adding New Party Members Lecture 59 Interaction Prompt Lecture 60 Joining the Party Lecture 61 Join Banner Lecture 62 Claire Battle Visuals Lecture 63 Claire Overworld Visuals Lecture 64 Spawning Overworld Members Lecture 65 Follower AI Lecture 66 Wrapping Up Lecture 67 Course Outro & Extra Assets Section 10: Sprite Shadow Shader Lecture 68 Sprite Shadow Shader Lecture 69 New Sprite Flipping Aspiring Unity Developers: Beginner to Beginner+ individuals eager to broaden their horizons in Unity and C#.,Creative Minds with a Basic Foundation: If you have an understanding of 2D/3D workflows and are itching to start your next big project, this is for you.