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Turn-Based Tactical Combat On Grid - Unreal Engine Blueprint
Published 12/2023 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 67.73 GB | Duration: 35h 20m Create a whole game from start to finish What you'll learn How to make a Turn-Based Tactical game in Unreal Engine from start to finish Blueprint and programming. This is the focus of the course Other core elements of the engine: Widgets, Animation Blueprints, Structures, Enums, Interfaces, Materials, Data Tables Import and integrate Static Meshes, Skeletal Meshes, Animations, Textures Requirements Beginner knowledge of Unreal Engine Beginner knowledge of programming (variables and functions) Description Overview Section 1: Introduction Lecture 1 Tutorial Trailer Lecture 2 Project Overview Section 2: Project Setup And Player Controls Lecture 3 Source Control And Project Creation Lecture 4 Project Setup Lecture 5 Camera Controls Lecture 6 Widget with Tabs Lecture 7 Console Commands Tab Lecture 8 Camera Debug Tab Section 3: Grid And Levels Lecture 9 Material Instances And Guides For The Grid Lecture 10 Levels Creation Lecture 11 Grid Preparation Lecture 12 Beginning Of The Grid Lecture 13 Grid Alignment Lecture 14 Grid Debug Tab Lecture 15 Grid Debug Lines Lecture 16 Level Loading Lecture 17 Grid Based On Environment Lecture 18 Obstacles Lecture 19 Separate Visual From Data Section 4: Player Actions Lecture 20 Tile Under Cursor Lecture 21 Tile Color Lecture 22 Actions System Lecture 24 Adding Text On Tiles Section 5: Pathfinding Lecture 25 Tile Neighbors Lecture 26 A* Pathfinding Lecture 27 Path Data On Tiles Lecture 28 Slow Down The Pathfinding Lecture 29 Different Ground Types Lecture 30 Tactical Grid Section 6: Units Lecture 31 Units Creation Lecture 32 Widget To Select Units Lecture 33 Place Units On Grid Lecture 34 Unit Under Cursor Lecture 35 Move Units On The Grid Lecture 36 Reachable Tiles Section 7: Spells Lecture 37 First Spell Lecture 38 Spell Range Lecture 39 Line Of Sight Lecture 40 Area Of Effect (AoE) Lecture 42 Spells Bar Section 8: Combat Mechanics Lecture 43 Killing Units Lecture 44 Damage Numbers And Health Bars Lecture 45 Unit Teams Lecture 46 Combat Flow Lecture 47 Combat Movement Lecture 48 Attack In Combat Lecture 49 Ending Combat Lecture 50 Restore Grid Lecture 51 Spells With Different Costs Lecture 52 Spells Cooldown Section 9: Basic AI Lecture 53 AI Setup Lecture 54 Walking AI Lecture 55 Attacking AI Lecture 56 Complete AI Flow Lecture 57 Custom AI Section 10: Combat UI Lecture 58 UI Improvements Lecture 59 Spell Info Tooltip Widget Section 11: Overworld Lecture 60 Overworld Navigation Lecture 61 Group Units In Overworld Lecture 62 Overworld Combats Section 12: Finalizing Project Lecture 63 Overworld Scenarios Lecture 64 Combat Scenarios Lecture 65 Main Menu And Package Lecture 66 Marketplace and Bug Fixing Lecture 67 Unreal 5 Enhanced Input Beginner Unreal Engine users who want to learn how to develop a whole game