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Python: An Introduction to Programming, 2nd Edition
This book is an introduction to programming concepts that uses Python 3 as the target language. It covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. Many examples are based on video games because Python has becomethe language of choice for basic game development. It follows a practical just in time presentation – material isgiven to the student when it is needed. Designed as a year one textbook forintroduction to programming classes or for the hobbyist who wants to learn thefundamentals of programming, the textassumes no programming experience. Companion files with source code, solvedprogramming exercises, projects, and figures from the text are included. FEATURES: • Introduces programming concepts using Python 3 • Covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. • Develops graphics, exercises, and user interface using Pygame • Includes many examples based on video game development • 4 color throughout with game demos on the companion files (available to eBook customers by emailing the publisher info@merclearning.com with proof of purchase) • New chapters on parsing (14) andgraphics(15) • Instructor ancillaries for use as a textbook