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The Library as Playground: How Games and Play are Reshaping Public Culture
1538164337 rar Digital and analog games have long served modern public libraries as educational tools and as drawcards for new patrons from dedicated gaming zones and childrens spaces to Minecraft gaming days, makerspaces, and virtual reality collections. Much has been written about the role of games and play in libraries programming and collections. But their wider role in transforming libraries as public institutions remains unexplored. In this book, the authors draw on ethnographic research to provide a rich portrait of the intersection between games, play, and public libraries. They look at how games and play are increasingly spilling out of designated zones within libraries and beyond their walls, as part of a broader reconfiguration and reimagining of libraries in the digital era. Read more