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The Gnomon Workshop Creating Stopmotion Felt in Substance 3D Designer
MP4 | Video: H264 1920x1080 | Audio: AAC 44100Hz 2 Ch Language: English | Duration: 2h 57m | Size: 1.5 GB Substance 3D Designer's technical interface can be daunting for creative artists. In this 3-hour workshop, Christopher Barischoff guides you through building powerful procedural materials in Substance 3D Designer, which can be adjusted and customized live within Maya, Blender, Cinema 4D, or any other package that supports the Substance plugin. Christopher covers creative-friendly techniques for creating a lifelike felted material without the need for coding, fur systems, or complex expressions. Your procedural .subsar file will tile seamlessly and allow the flexibility you need to apply it to any asset using exposed parameters. Christopher's goal is to help demystify Substance's powerful procedural materials to allow you to use them to your advantage. Included with this workshop are the final working .sbs files for your reference, as well as a starting scene file for Maya and V-Ray. CHAPTER LIST 00. Preview 01. Setting Up Designer Node Graph 02. Planning Your Material 03. Starting with Depth 04. Combining Layers 05. Adding Color 06. Lifelike Variation 07. Intro to Splatter 08. Spline Tools 09. Building a Splatter Map 10. Substance Outputs 11. Expose Parameters 12. Prepping for Maya 13. Substance in Maya 14. Conclusion Do not forget to check it every day! If You should find any files not found, please PM me