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Software Engineering for Games in Serious Contexts: Theories, Methods, Tools, and Experiences
The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts Part IIfocuses on the experiences of realizing and using games in serious contexts. Read more