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Mastering Vr Game Development Craft Immersive Experiences
2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 5.43 GB | Duration: 7h 49m Harnessing Unity's XR Toolkit: Custom Interactions, Procedural Generation, Unity's Event System and Audio Management Learn how to harness the power of Unity's XR Interaction Toolkit. Use Unity's XR Interaction Toolkit's Interaction & Locomotion Modules to build immersive XR day), and our student chat group (10k live at any one time).Dive into the extraordinary world of VR and begin your XR journey today! Overview Section 1: Introduction & Setup Lecture 1 Assets and XR Management Lecture 2 Set Up Unity & VS Code Lecture 3 VS Code Issues? Lecture 4 Community & Support Lecture 5 Accessing Our Projects Section 2: Locomotion System Lecture 6 Section Intro - Locomotion System Lecture 7 Teleportation System Lecture 8 Refining The Teleport System Section 3: XR Grab & Socket Interactables Lecture 9 Adding Grabbable Game Objects Lecture 10 Grabbable Objects and Sockets Lecture 11 Key Socket Lock System Lecture 12 Customizing The Drawer Grab Interactions Lecture 13 Drawer Movement and Limit Checks Lecture 14 Finishing The Drawers Limit Checks Section 4: UI Interactions Lecture 15 Section Intro - UI Interactions Lecture 16 Adding UI Button Interactions Lecture 17 Adding UI Ray Interactors With Events Lecture 18 Converting The Button To An Interactable Lecture 19 Changing The Message Text With Code Lecture 20 Starting The Combination Lock Lecture 21 Checking The Combination Section 5: Interactable Hinges Lecture 22 Intro To Interactable Hinges Lecture 23 Creating A Simple Hinge Lecture 24 Adding Lock Mechanics To The Hinge Lecture 25 Limiting The Rotation Of The Hinge Lecture 26 Checking The Hand Distance Limits Lecture 27 Adding Collision Limits To The Door Lecture 28 Setting Up A New Door Interactable Lecture 29 The Door: Final Tests And Refactoring Section 6: The Wall Lecture 30 Building The Wall Lecture 31 Spawning Wall Cube Prefabs Lecture 32 Procedural Column Generation Lecture 33 Adding Editor Build Wall Functionality Lecture 34 Deleting The Wall Lecture 35 Destroying The Wall Lecture 36 Adding Wall SFX & The Explosive Device Lecture 37 Adding Remote Detonation Section 7: Audio Management Lecture 38 Audio Management Concepts And Set Up Lecture 39 Adding Grab Interactable SFX Lecture 40 Adding Drawer Movement SFX Lecture 41 Adding SFX To Socket Interactionsexperiences. Discover how to design and implement custom interactions for UI elements, interactable game objects, and hinges. Provide users with intuitive and engaging XR interactions. Learn advanced techniques to procedurally generate walls and environmental elements. Build dynamic and varied XR worlds efficiently. Harness the power of Unity's Event System to streamline XR interactions, enabling communication between different elements of your XR experience. Explore the techniques and best practices to integrate spatial audio into your XR projects, enhancing the sense of presence and realism for users. Requirements To get the most from this course you should be familiar with the Unity editor and have beginner to Intermediate C# knowledge Access to a VR headset is recommended but not required, as you can use the mock headset in the XR interaction toolkit to enter play mode on your PC. Description Want to make Virtual Reality games and apps in Unity?Keen to expand your skillset to include XR interactions, so you can create engaging XR games and experiences?Then this course is for you! Unity has added a ton of functionality and features for making VR products, allowing you to bring your ideas to life. And, thanks to the mock headset in the XR interaction toolkit, you can enter play mode on your PC - meaning you don't need a VR headset to create VR games!In this course, you'll learn how to harness the power of Unity's XR Interaction Toolkit, along with its Interaction & Locomotion Modules to build immersive XR experiences.Get hands-on experience designing and implementing custom interactions for UI elements, interactable game objects and hinges, providing users with intuitive and engaging XR interactions.You'll get the most from this course if you have some familiarity with the Unity editor, and beginner to intermediate C# knowledge. You'll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.You'll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k viewsPublished 7