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Principales to 2d Animation Frame by Frame Animation
Published 4/2024 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 36m | Size: 451 MB What you'll learn Learners will gain a solid understanding of the 12 basic principles of animation introduced by Disney animators Ollie Johnston and Frank Thomas. Participants will develop the skills to proficiently use industry-standard 2D animation software tools such as Adobe Animate, Toon Boom Harmony, or OpenToonz. Learners will be able to create compelling storyboards and narratives for animation. By the end of the course, students will have completed at least one short animation project from concept to final render. Requirements Love Animation Description About This Class Here's a comprehensive guide for beginners in ANIMATION. You will learn the ANIMATION PRINCIPLES you need to animate objects, text, and even characters. If you want to learn animation from scratch, you can start right here with this course. I designed this course for beginners, so if you've never heard of a keyframe or don't know what a timeline is, then this course is for you. This course is Animation 101. I also believe this course will be excellent for anyone with a vague idea of animation, someone who is new to animation and uses software to move elements but truly wants to understand the fundamental principles to take animation to the next level. These fundamental animation principles will prepare you for a career in animation. You'll learn certain specific animation techniques effectively bring objects to life. And most importantly, you'll learn when to apply them to your work. In this course, I use Clip Studio to teach you animation. You'll study classic animation, frame by frame, hand-drawn. It's the best way to learn animation principles. And don't worry if you think you can't draw, we'll work with basic shapes to animate - to breathe life into these shapes. This course starts by teaching you how to animate with just keyframes it will guide you step by step to animating a character jumping. I've structured each lesson to be neither confusing nor overwhelming. As I've made applying the principles very simple, you'll have the opportunity to truly grasp the concepts without worrying about drawing skills, working with advanced symbols, or complex structures. The course progresses towards two final projects. These are significant animation projects in any school or university program. In these projects, you'll transition from keyframes to a smooth, dynamic character animation. I want to ensure you feel confident to animate a complex character animation with many moving parts when we reach the final project. What's covered in this course Whether you eventually want to work in 3D, motion graphics, or 2D animation, you'll need to know things like ? Transitions between keyframes ? How to create a smooth transition, ? Why you need to do it - and when you should apply it. You'll also learn skills that will not only make you an animator but a truly proficient one - skills such as ? Timing and spacing ? Stretching and squashing ? Working in curved trajectories ? Working with timelines ? How to animate with anticipation, overshoot, and settle. Who this course is for