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Logo Programming Part 2 - a creative and fun way to learn mathematics and problem-solving (Series on Learning thru Programming)
"Logo Programming Part 2" continues on the theme of "learning through computer programming". The book entertains, challenges, helps you create, and in the process helps you learn valuable skills. Logo is an easy-to-learn and entertaining, yet a powerful language. The Part 1 of this book helps you develop a good understanding of the basics of computer programming. You explore interesting ideas such as, repetition, mirror images, and rotation. You learn how to solve complicated problems by breaking them down into smaller problems. In Part 2, you get to climb into this red sports car called Logo, take the driver's seat, and actually take it for a spin. You get the opportunity to sense its real power. In the chapter on curves, you will learn how to bend your straight lines. In "Power of Polygons" you will become expert designers of geometric patterns. And, through the ideas of randomness, recursion, and animation, you will get a glimpse of the wild west of programming. Just like part 1, part 2 also contains lots of programming examples and assignments. So, jump in, fasten your seat belts, and get ready for a rollercoaster ride in the world of programming.