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Learn Stylized Game Environment Creation Blender And Ue5
Published 3/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 21.30 GB | Duration: 16h 34m Create beautiful stylized game ready environments with Blender and Unreal Engine 5 What you'll learn The complete game environment workflow using blender and unreal engine 5 Stylized Sculpting and Material Creation Creating Stylized Foliage such as Grass, Flowers, Trees and Rocks! Creating Optimized Trimsheets for modular texturing! An Introduction to Unreal engine Materials and Shader Script Learning the high to low poly baking workflow for optimized textures Learning to create Seamless Textures and Trimsheets for large scale texturing Modeling Props and UV Mapping for Environments! A Complete Environment! Requirements Basic Understanding of Blender and Unreal Engine will help alot Description Overview Section 1: Introduction Lecture 1 Adding Reference and Basic Tools Overview ( Project Files here ) Lecture 2 Introduction to Mirror modifier and Modeling Chair Legs Lecture 3 Auto Mirroring, Shear Tool, Origin Tool Overview while Modeling Chair Lecture 4 Introduction to Solidfy Modifier and Modeling Barrel Lecture 5 Modeling Barrel while using Arrays and Mirror Modifiers Lecture 6 Your First Sculpting Video and Scrape Brush Setup Lecture 7 Sculpting the Trimsheet Part 2 +& Sculpting Wood Lecture 8 Baking Normal Maps, Ambient Occlusion, Edgewear, Unreal Project Setup Lecture 9 Explaining Math Nodes in Unreal Engine Materials Lecture 10 Basic Trim Sheet Material Setup + Material Functions Lecture 11 Creating Material Grunge Color Variation Lecture 12 Summary and Organizing and Catagorizing Nodes! Lecture 13 Blender Material setup and adding UV Squares Lecture 14 UV Mapping Crate Lecture 15 UV Mapping Chair Lecture 16 UV Mapping Barrel Lecture 17 Color Adjustments, Conclusions Section 2: Creating Nature and Foliage Assets! Lecture 18 Runtime Virtual Textures and Landscape INTRO Lecture 19 Stylized Grass : Creating the Grass Mesh Lecture 20 Stylized Grass : Creating the Grass Wind Lecture 21 Stylized Grass : Creating the Grass Color and Variations Lecture 22 Rocks : Blocking out 1 Lecture 23 Rocks : Blocking out 2 Lecture 24 Rocks : Sculpting 1 Lecture 25 Rocks : Sculpting 2 Lecture 26 Rocks : UV Mapping Lecture 27 Rocks : Baking Normal Maps Lecture 28 Rocks : Baking Curvature Lecture 29 Rocks : Exporting Meshes and Material Setup Lecture 30 Ground : Sculpting Lecture 31 Ground : Baking Maps Lecture 32 Ground : Material Setup Lecture 33 Creating Light Functions for the Sun Light Lecture 34 Creating Translucent Fog Cards Lecture 35 Flowers : Creating Atlas and Texture Packing Lecture 36 Flowers : Building Flower Cards and mesh Lecture 37 Flowers : Creating the Flower Material Lecture 38 Flowers : Creating Color Variations with Instanced Materials Lecture 39 Trees : Sculpting the Tree Bark Lecture 40 Trees: Creating the Tree Bark Material + Expanding Master Material Lecture 41 Trees : Creating the Tree Bark Mesh Lecture 42 Trees : Creating the Leaf Cards Lecture 43 Trees : Distributing the Leaf Cards! Lecture 44 Stylized Water : Water Normals and Tiling Lecture 45 Stylized Water : Scattering and Refraction Lecture 46 Stylized Water_Water Ripples Section 3: Windmill Creation Lecture 47 Windmill Modeling : Front Frames Lecture 48 Windmill Modeling : Blocking out Big Frames Lecture 49 Windmill Modeling : Big Frames Array Lecture 50 Windmill Modeling : Gem Lecture 51 Windmill Modeling : Home Pillars and Window Lecture 52 Windmill Modeling : Arches Lecture 53 Windmill Modeling : UpperArch Lecture 54 Windmill Modeling : Middle Window Lecture 55 Windmill Modeling : LeftRoof Lecture 56 Windmill Modeling : RightRoof & Middle Window Lecture 57 Windmill Modeling : Windows Lecture 58 Windmill Modeling : Window Finish Lecture 59 Windmill Modeling : Patio Lecture 60 Windmill Modeling : Completing & Closing Open Gaps Lecture 61 Brick : Material Model Blockout Lecture 62 Brick : Sculpting! Lecture 63 Brick : Material Setup in Unreal Engine! Lecture 64 Stone Tiles : Complete Material Creation! Lecture 65 Roof Tiles : From start to finish! Lecture 66 Wooden TrimSheet : Sculpting the remainder Lecture 67 Wooden TrimSheet : Baking and Finishing Material Lecture 68 Fabric : From start to finish Section 5: UV Mapping & Finishing the Environment! Lecture 69 Blender Material Setup For Unwrapping Lecture 70 UV Mapping : Wall Linings and Pillar Lecture 71 UV Mapping : Duplicating Pillars and Arches Lecture 72 UV Mapping : Finish Windmill Floor Lecture 73 UV Mapping : Front Frames Lecture 74 UV Mapping : Big Frames Lecture 75 UV Mapping : Unwrapping Roofs Lecture 76 UV Mapping : Unwrapping Windows Lecture 77 UV Mapping : Frames 1 Lecture 78 UV Mapping : Frames 2 Lecture 79 Exporting Windmill Lecture 80 Setting up the Environment and Landscape! Lecture 81 Finishing the Scene Artists or Game Developers looking to learn to make game ready environments inspired by games like Zelda or Geshin Impact!