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The Rhymer: an Heredyssey
A mysterious tramp wanders from town to town, taking a new name and identity from whoever he encounters first. Apparently amnesiac or even brain-damaged, Nadith Learmot nonetheless has other means to access the past and perhaps even the future: upon his chest a dial, down his sleeves wires that he can connect to the walls of old buildings from which he believes he can read their ghosts like imprints on tape.