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New. Weapon Modeling For Aaa Games In Blender
Published 4/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 22.46 GB | Duration: 24h 29m We are going to model AK-47 from our first primitive to complex model for AAA games using Blender and Substance painter. What you'll learn Blender interface and tools Modeling techniques (hardsurface, subdivision) Weapon creation pipeline UV unwraping process with UDIMS Highpoly creation with modifiers Export/Import Substance painter interface and tools Texturing workflows Rendering prosess Post processing in Luminar neo(optional) Requirements No requirements , we will learn everything in process Description Overview Section 1: Blender intro Lecture 1 Addons and Pureref Lecture 2 Viewport navigation Lecture 3 Settings Lecture 4 Windows control Lecture 5 Orthogonal views Lecture 6 Tools Lecture 7 Object creation Lecture 8 Tool shortcuts Lecture 9 3d cursor and origin Lecture 10 Global and local coordinates Lecture 11 Shading pie menu Lecture 12 Components selection Lecture 13 Shading Lecture 14 Component tools Lecture 15 Transform centers Lecture 16 Snapping Lecture 17 Join and merge Lecture 18 Cleanup Section 2: AK-47 modeling Lecture 19 Reference install Lecture 20 Stock Lecture 21 Stock 2 Lecture 22 Stock metall details Lecture 23 Cleanup Lecture 24 Magazine Lecture 25 Magazine 2 Lecture 26 Lower reciever Lecture 27 Plastic grip Lecture 28 Metal around trigger Lecture 29 Metal around trigger 2 Lecture 30 trigger Lecture 31 Fire switch Lecture 32 Upper reciever Lecture 33 Upper reciever 2 Lecture 34 Upper reciever 3 Lecture 35 Laddercube Lecture 36 Shutter Lecture 37 Sightbox Lecture 38 Sightbox 2 Lecture 39 Sightbox 3 Lecture 40 Ironsight Lecture 41 Switch Lecture 42 Handguard bottom Lecture 43 Handguard top Lecture 44 Metal caps Lecture 45 Barrel Lecture 46 Barrel 2 Lecture 47 Barrel 3 Lecture 48 Barrel 4 Lecture 49 Ironsight on barrel Lecture 50 Shompol Lecture 51 Muzzle break Lecture 52 Renaming panel Section 3: UVs Lecture 53 UV basics Lecture 54 Checkpoint Lecture 55 UV 1 Lecture 56 UV 2 Lecture 57 UV 3 Lecture 58 UV 4 Lecture 59 UV 5 Section 4: Highpoly creation Lecture 60 Highpoly Lecture 61 Highpoly 2 Lecture 62 Highpoly 3 Lecture 63 Highpoly 4 Lecture 64 Highpoly 5 Lecture 65 Highpoly 6 Lecture 66 Applying modifiers Section 5: Floaters Lecture 67 Floaters Lecture 68 Floaters 2 Lecture 69 Export Section 6: Substance painter intro Lecture 70 Project settings Lecture 71 Navigation Lecture 72 Interface overview Lecture 73 Baking menu Lecture 74 New baker Lecture 75 Layers Lecture 76 Tools Lecture 77 Tools 2 Lecture 78 Brushes Lecture 79 Masks Lecture 80 Smartmasks Section 7: AK texturing Lecture 81 Bake Lecture 82 Grip Lecture 83 Stock Lecture 84 Metal with bumps Lecture 85 Base metal Lecture 86 Base metal 2 Lecture 87 Shutter Lecture 88 Digits Lecture 89 Mag Lecture 90 Barrel Lecture 91 Export , Decals and Anchor poins Section 8: Render Lecture 92 Bullet modeling Lecture 93 Backdrop Lecture 94 Light setup Lecture 95 Composition 2 Lecture 96 Composition 3 and 4 Lecture 97 Luminar Lecture 98 Final video For beginners and blender enthusiasts,3d artists and future 3d artists