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Gumroad - Mirror Dimension Houdini & Nuke VFX Course
Voxyde | Duration: 4:07 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 2,10 GB | Language: English We start off this course by creating glass shards using a custom fracturing technique. Sop level animation Then we will create the portal opening animation through a combination of sop level nodes. This flexible setup will ensure that we have absolute control over how the shards move, spread and spin, in real time, without relying on any kind of simulation. Nebula After we create the terrain and environment, we will take a look at a very simple way to create a nebula by combining simulations with different noise setups post simulation. Particles We will use the moving shards to generate extra particles that will add to magical nature of this effect. In this section, we cover different problems that you might encounter while running pyro and pops simulations, and the optimal solutions to achieve fast results. Rendering We will be rendering everything in Redshift, in this section we will talk about using redshift proxies to speed up render times. I will also show you my prefered method to setting things up so that we have an easier time when we do our compositing. Compositing In the nuke section, we will bring everything together. We are going to assemble all the render layers from Houdini, and also use these layers to create new elements such as fog and background atmospheres, and also we will be creating a simple particle system to add on top of everything.