Home
:
Book details
:
Book description
Description of
Create a PhysicsBased Platformer in Godot!
Published 4/2024 Created by Evan Helford MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 19 Lectures ( 2h 33m ) | Size: 1.6 GB What you'll learn: Master the basics of Godot 4 by setting up interactive game environments, including ground platforms and obstacles, for a physics-based platformer. Develop and control a player character, implementing smooth movement and jump mechanics, aligned with camera movements for an engaging gameplay experience. Utilize Godot's signal system to create responsive game elements, establishing effective communication between game components for dynamic interactions. Design a user-friendly game interface and a main menu, integrating essential UI elements and a win zone to structure complete and polished game levels. Requirements: Some prior programming knowledge will help but isn't entirely necessary, since I walk you through everything step-by-step. Description: Who this course is for: Beginners to intermediate users in game development seeking to understand and implement basic to somewhat advanced game mechanics in Godot. Hobbyists or aspiring game developers who want to build their own physics-based platformer games. Game design students or enthusiasts looking to expand their skills in using signals, UI elements, and camera controls within a game development environment.