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Character Facial Rigging for Production
CGWorkshops Instructors: Wade Ryer Project Files * 8 weeks Video: MP4 1280x720 48 KHz | English Intermediate to Advanced | Size: 7.67 GB An 8-week course bringing life and expressions to models through face rigging Learn how to rig character faces and bring them to life! Upon completion of this 8-week class, students will have a full understanding of how to create a functional, animator-friendly, character face rig that's ready for a close-up on the big screen! COURSE FORMAT:Standard LECTURE TYPE:Pre-recorded FEEDBACK:Individual recordings DURATION:8 weeks ASSIGNMENT:Due each week. Expect to spend 10-20 hours per week viewing lecture videos, participating in Q&As, and working on assignments rigger in the VFX industry for the last 8+ years. He has worked for studios such as Framestore, MPC, DNEG and is currently working at ILM. During his career he has worked on many blockbuster projects including Gravity, Terminator Genisys, Suicide Squad, Ghost in the Shell, and Venom. Q&A:Once a week MATERIALS:Autodesk Maya SKILLS LEVEL:Intermediate to Advanced PREREQUISITES:Basic knowledge of rigging WHAT YOU'LL LEARN INDUSTRIAL LIGHT & MAGIC LECTURES BY JOSE ANTONIO MARTIN MARTIN Jose Antonio Martin Martin is a software engineer from Spain who has been working as a character TD Week 1 | Introduction Week 2 | Topology and FACS Week 3 | Joint Skeleton & Controls Week 4 | Blendshape Modelling Week 5 | Importing and Connecting the Shapes Week 6 | Blendshape Control Setup Week 7 | Eyelid Setup Week 8 | Finishing the Rig + Extras JOSE ANTONIO MARTIN MARTIN