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CGCircuit Houdini Cloth in Production Simulate Efficiently
Adam Katz | Duration: 1:02 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 3,47 GB | Language: English In this tutorial, the viewer will learn how to work with cloth within a production environment. This will involve creating helpful input geometry for the cloth and colliders, how to work with Vellum parameters and constraints to get the look of cloth you want, how to make the simulation art-directable, and how to use post-simulation fixes. After completing this course, the viewer can expect to be able to setup and efficiently simulate cloth for production geometry where the character and clothing have already been created. They will learn techniques that will make iteration quicker and easier to match a director or supervisor's input.