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Blackmar-Diemer Tactics: Chess Opening Combinations and Checkmates
The Blackmar-Diemer Tactics book gives you 500 positions from games that use combinations and checkmates in this gambit. Blackmar-Diemer Tactics teaches you to fight for a win. It best resembles hand to hand combat in chess. Attacks come quickly. This book shows 500 winning positions played up through 2020. The Blackmar-Diemer Gambit (BDG) will make you a dangerous player to face. White begins 1.d4 d5 like a Queens Gambit, but (instead of 2.c4), the BDG attacks with 2.e4. After Black captures 2dxe4 3.Nc3 Nf6 4.f3 reaches the Blackmar-Diemer Gambit. What if 1.d4 Nf6? Then White plays 2.Nc3 d5 3.e4 dxe4 4.f3 and again you get a BDG. Also 2.f3 d5 3.e4 dxe4 4.Nc3 transposes. If youre good at tactics, youre good at chess. Opening theory may help you start well. Endgame knowledge may help you finish well. Tactical skill helps you win games and avoid losses. Tactics include pins, forks, removing the defender, attacking two pieces at the same time, and threatening to mate your opponent. The easiest path to tactical success is to recognize patterns that occur frequently in your favorite chess openings. Grandmasters know tactics and can slide from one opening to another. We all know a few positions. Here are 500 Blackmar-Diemer Gambits. Tactical knowledge helps you to improve your winning chances. Take your opponents pieces. Pick off the pawns. Mate the king! Dont rely on dumb luck. How can dumb luck allow you to win? You can win a few games when your opponent makes dumb moves. Thats when your opponent gives up a piece for nothing. Youre lucky when your opponent fails to defend a mate in one. To advance, you need more than dumb luck. You need tactics. Tim Sawyer studied the BDG to win as Black 40 years ago. Tim discovered that it was not easy to defend. Finally, he decided to play it as White! As a result he won tournaments while his postal chess rating and blitz ratings shot up above 2200. Try it yourself! The purpose of this book is to illustrate Blackmar-Diemer Gambit tactics. I assume you can read algebraic chess notation. The White pieces are positioned at the bottom of each diagram. Above each diagram note who can move and win. Its either White to play a tactical move or Black to play a tactical move. Some moves are simple and easy. Others are subtle and tricky. Thats chess lots of obvious moves and lots of sneaky moves. Look at each diagram. Its a key position ready for a tactical win. The final moves are in bold with a brief analysis or comment. Chess engines were used to ensure the accuracy of analysis. Follow the moves in your mind. The skill to visualize each new position without moving pieces improves your tactical strength. The Blackmar-Diemer Gambit allows you to develop rapidly and attack your opponents pieces and king. This helps you discover strong moves after 1.d4 d5 2.e4 dxe4 with a brief comment. White wins 75% of the games in this book. The other 25% show what to try as Black or what to watch out for and avoid as White. Review the Table of Contents. This helps you understand the opening as a whole. Each part of the book builds from the less popular lines to the more popular lines. The BDG Accepted is games 1-300 beginning with the tricky 5.Qxf3 and graduating to the more reliable 5.Nxf3. The BDG Declined is games 301-500. The book has BDG Accepted lines in A1.0 - A5.9 and BDG Declined lines in D1.0 - D5.9. BDG games in ECO (Encyclopedia of Chess Openings) usually appear in D00 (1.d4 d4 2.e4 dxe4) and maybe A45, B15 or C11. The ideas in this book come from the Blackmar-Diemer Gambit, but these same tactical patterns work in other chess openings.Improve your chess. Go for the win!