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Learn Vertex & Pixel Shader Programming with DirectX 9
This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. The next logical step in making 3D graphics and animation go faster is to allow a programmer to add his own code directly into the rendering pipeline. The way is now paved where a simple C-style scripting language called Cg is implemented as well as an assembly programming language with miscellaneous levels of syntax for programming registers fort he new programmable vertex and pixel shader-based video cards. This book is laid out as a reference manual in terms of functionlity and is organized into three primary sections: — Vertex shaders — Pixel shaders — Reference information