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A Gentle Intro To Game Development Using C# and MonoGame
A Gentle Intro To Game Development Using C# and MonoGame h264, yuv420p, 1280x720 ENGLISH, aac, 48000 Hz, 2 channels, s16 14h 05 mn 2.64 GB Instructor: Charlie Chiarelli Create a falling objects games . Creating 2D Games in a Non-Intimidating Fully Coded Experience Way for Bners What you'll learn Create 2D Winform games in C# Create 2D games using MonoGame Create a Graphics program which simulates an "Etch-A-Sketch" drawing program Create Graphics applications which incorporate drag and drop events Create a simple object animation then use it as the basis for a car race game Create a slot machine game .. where you move an object around with the keyboard and catch objects falling from the sky for points Create a Space shooter game Create several 2d Game Applications which incorporate flicker free animation and allow the user to use the keyboard and mouse to control movement. Create A Cannon Shooting Game Create a Vertical Scroller Game Requirements You should have a bner level understanding of C# . Basic concepts like loops, if statements, methods, arrays and some simple object oriented concepts Our focus will be working with Visual Studio Express or Community Edition on Windows machines . Not sure you have enough background to take the course ? Then I would recommend taking my first course "C# Programming for Bners:Practical Applications Approach" before attempting this course Description There's no shortage of options when it comes to game development environments. From full-featured ees like Unity to comprehensive and complex muldia APIs like DirectX, it can be hard to know where to start. MonoGame is a set of tools, with a level of complexity falling somewhere between a game ee and a grittier API like DirectX. It provides an easy-to-use content pipeline, and all the functionality required to create lightweight games that run on a wide variety of platforms. Best of all, MonoGame apps are written in pure C#, and you can distribute them quickly via the Microsoft Store or other similar distribution platforms. Our focus will be working with Visual Studio on Windows machines . This course assumes that you've done a little bit of programming in C# but all the material starts at the most basic level. That means that anyone should be able to join in and work their way through the material. That's the good news. This course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real games as you go. All the project files will be included, as well as additional references and resources Here's how I will help you to succeed: o Each lecture starts with a list of objectives/speaking notes o Every example covered in the lecture is available for in the resources section . including the objectives/speaking notes o Almost every lecture has a set of Practice problems with full solutions provided o My style of writing and teaching follows the KISS principle : Keep It Super Simple. I try to stay away from fancy computer teology and try to teach like am speaking to a brand new user with little to no previous knowledge on the subject matter.... and I am always available for help . replying most s within a day. ... So are you ready to start making your first games ? Lets get started ! Who this course is for: Anyone young or old who wants to start creating their own games from scratch. Using C# and MonoGame you get a full coded experience. If you prefer to control all the bits of your game and not rely on things being done for you, it's a better fit.